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System X Specification |
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| Contained here is the most recent complete specification for System X. In order to be eligible to use the trademark, a system must meet some level of compliancy with this specification. Yes, it's dry reading, but it is necessary. | |||
An advance apology: this specification is meant to be used as a reference work, not as a read text. You are, of course, welcome to read through it, but be forewarned that it is notably dry, excruciatingly specific, and worded like a legal document so as to prevent ambiguity. It's definitely not popular publication-quality material. If you want a discussion of this specification designed to be read and designed to address the game design issues specific to System X, you definitely want to read the System X Manual instead.
Copyright (c) 2001 Patrick Chipman
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with the Invariant Sections being Definitions, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License".
In this table of contents, applicability of the requirements of sections is marked in brackets. A designation of "uSX" means "Uses System X," while "SXc" means "System X Compatible" and "SX!" means "System X Compliant." If the section does not discuss specification-related issues, no designator is used. If the parent section for a section contains the appropriate designator for the entire section, no designators are used on the child sections.